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Clan TCGG :: Tauren Warz :: Ideas :: Some brainstorming for Tauren Warz gameplay
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King-Of-Moon
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 Some brainstorming for Tauren Warz gameplay
« Thread Started on Jun 14, 2007, 12:20am »
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Well, I already posted this on battle net, but I think you overlooked it. Well here it is:

Idea 1: Runes This, I know you agreed to add it. Runes could spawn in two lesser fire pit (lesser firepit, meaning they would deal less damage then the main one, located in the center). As for runes, there could be a speed rune (adding 10% speed and could be stacked with Earthor's Will). Poison rune that would deal a small amount of dps when you are hit by a skill. Anti-magic rune, this one would give you immunity to all spells for a short amount of time (10 sec?). Well, I think these 3 runes would make a good start.

Idea 2: Map Here's what I think you should do to the map. Make it a bit bigger, but not by much. Put the lesser firepits in either locations near the walls. With a bigger arena, you could keep 2 cliffs, but replace those that you already have by trees. You could also add one or two dunes, for use of the fog of war.

Idea 3: Modes of play This one, I'm not sure you read it on the channel, but I was suggesting some modes. These modes could be chosen randomly after a certain amount of time. Only one mode could be active at a time. here are what modes I was thinking of:

Forest mode: A small forest grows, giving more fog of war and obstacle. The forest wouldn't be too big, thought. Only 10 or 20 trees could randomly spawn over the terrain, but keepeing the firepits free of them.

Speed mode: For the duration of this mode, all heroes receive a bonus to their movement speed, enough to make them reach max MS if combined with a rune and Erathor's Will.

Wind mode: This one is simple. As long as its this mode, Erathor's strenght has more effect (travel a longer distance)

Fun mode: As long as its this mode, all heroes receive a new skill called "Swap". They can switch location with anyone they can see.

Well, that's all modes I thought of right now. Of course, when the Forest mode ends, the trees are destroyed. Also, let's not forget there is a normal node, which is the default mode when you start playing.

Hope you'll find something good in there.
« Last Edit: Jun 18, 2007, 5:44pm by SneezingTree »Link to Post - Back to Top  IP: Logged

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 Re: Some brainstorming for Erathor gameplay
« Reply #1 on Jun 14, 2007, 3:15pm »
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Now that I have the knockbacks break through trees, I think that forest mode is a good idea.
I dont like wind mode much simply because i at 10 distance upgrades you already knock people across most of the map.
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